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Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
• An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
• Includes new elemental spells and the element-touched genasi as a new playable race.
• Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program.
• Adventure design and development by Sasquatch Game Studio LLC.
- Sales Rank: #7251 in Books
- Brand: Wizards of the Coast
- Published on: 2015-04-07
- Released on: 2015-04-07
- Original language: English
- Number of items: 1
- Dimensions: 11.15" h x .66" w x 8.57" l, 1.98 pounds
- Binding: Hardcover
- 255 pages
- 5th edition
- Age range: 12 and up / Number of players: 2 to 5
- Manufacturer: Wizards of the Coast
Most helpful customer reviews
98 of 105 people found the following review helpful.
Pure Elemental Bliss: Princes of the Apocalypse
By Kevin M. Smith
Originally posted on Melvin Smif's Geekery 04-09-15 https://melsmifgames.wordpress.com/
It doesn’t seem that long ago I was pining for Fifth Edition Dungeons and Dragons to finally be released and here I am, less than a year later, staring at the second Super Adventure released for the product line. Fifth Edition is here in earnest, and I’ve seen nothing but quality books coming off their presses. Princes of the Apocalypse (PotA) is no different. Coming in at a bulky 256 pages, PotA provides a full campaign arc that borrowers on a bit of nostalgia by using touches of a D&D classic The Temple of Elemental Evil.
Quality of the Product
There’s not much to be said here that I haven’t mentioned before with this edition’s quality. Wizards of the Coast has brought us a book every bit as sturdy as its predecessors in this edition, great binding, solid hardcover. Nothing new to relay there. Just quality craftmanship.
The artwork is every bit as strong. If the design team set out to evoke the feeling of immersion into the elemental forces your players will be dealing with they certainly succeeded. There’s a great use of artwork here and I am a sucker for anything based on the elements to begin with. Loved seeing scenes from the book brought to life for this.
The Campaign
The campaign arc represents the meat and potatoes of the book. The core story is a Super Adventure meant to take characters from level 3 to 15, with a number of adventures in the “Alurms and Excursions” portion of the book that will help characters get to level 3 if you are starting from scratch. Another nice touch is a series of hooks you can use to bring players over who have finished running Lost Mines of Phandelver.
The Elemental Princes are all wildly interesting antagonists, as are their cults, and the adventure paths your players will take may differ wildly from another tables. I am happily surprised at the openness of this campaign. Tyranny of Dragons had a bit of sandbox to it but PotA does the better job of it. Especially because while the players are meddling there are ways for the cults they face to react to said meddling, as one would expect to be honest. Plus I love that the whole thing is contained in one book. Hopefully we see that more often going forward.
Additional Content
Along with a solid Campaign to run WotC, and their partners for this endeavor Sasquatch Game Studio, have presented a number of new player options as well. Within the pages there are a number of new magical items for the DM to reward players with, or ruin their day with if the items lay within the grasp of their enemies. We are also greeted with a bevy of new spells for the various classes that use them, most spells having a bit of that elemental slant to them you would expect from such a story. Lastly we have a brand new race for players to begin using, the elemental focused Genasi we know and love from previous editions. One of the cooler aspects of this additional player content is that you can find most of it, the Genasi details and the spells, in .pdf form on the WotC website. The magic items are adventure specific though.
In Conclusion
I continue to be a fan of the physical materials Wizards has been putting out. I love that they have been working with different RPG studios to create the content as well. Both Kobold Press and Sasquatch Game Studio have brought unique elements to their work they’ve done with the design team proper for Dungeons and Dragons. I like that trend and hope it continues. If you’re looking for some great DM content or even an entire Campaign arc for your table check this book out, it’s a great read and some solid adventuring!
46 of 48 people found the following review helpful.
The end of the world
By Christopher R Leitzel
Four prophets have answered the call of the Elder Elemental Eye, sought four ancient weapons and now build their cults all in an attempt to summon the Princes of the Elemental Evil and end the world.
One of the most famous campaigns in Dungeons & Dragons history, The Temple of Elemental Evil, gets reworked for 5th edition. The Princes of the Apocalypse is designed to take players from level 1-15, pitting them against these four cults, in whgatever order and however they wish to take them on. New dungeons, new monster, and new magical items are yours to fight and battle.
The book introduces new spells for bards, druids, sorcerers, warlocks and wizards as well as the Genasi.
Best of all, the book, while the default setting is the Forgotten Realms, the book has ways to translate it to Greyhawk, Dark Sun, Dragonlance and Eberon settings.
I would highly recommend this book for anyone who plays Dungeons and Dragons.
48 of 57 people found the following review helpful.
Finally, a fantastic module from WotC!
By BUM Equipment
After playing D&D through first the original iteration and then the Thac0 days of 2nd edition, I went on hiatus and re-entered at 4th edition. Unlike many purists who hated this remake, my gaming group actually liked the miniatures-based, tactical nature of 4th since we were more of a board-game group rather than RPG purists. But I lamented the fact that 4th edition really had no excellent pre-made modules available for it (with the one exception being Madness at Gardmore Abbey) since they were all so linear. The other problem with 4th was that you really needed to subscribe to DDI in order to use their character creator because i could never figure out how they came up with stat bonuses without it. I was looking to convert some of the excellent Pathfinder modules to 4th edition in order to have more plot and story-driven play or even to look into switching to Pathfinder but hated the more complex rules.
Then came along 5th edition. I was very skeptical that 5th rules were going to be better during the 2 years of playtesting but was pleasantly surprised that WotC managed to simplify the ruleset of 3.5 but maintained options to integrate grid battles. 5th edition to me is the best of all iterations so far. I passed on Hoard of the Dragon Queen and Rise of Tiamat, hoping for a great adventure. Now that I have read through PotA, I can honestly say that this is exactly the kind of adventure world that I am looking for--story and plot driven, enough of a sandbox for players to make a variety of meaningful decisions and have side-quests, unique monsters and spells that fit in the world, and amazing settings and dungeons to explore and do old-fashioned dungeon crawling. I love how it gives enough background on each of the four elemental cults as well as giving interesting background information about the four prophets so that you can role-play well. And because it takes characters from 1-15, it has that epic feel of the heroes moving towards an exciting conclusion.
The only reason why I docked a star is because I have to spend more money than what the book costs in order to download all the maps for this adventure. 4th edition came with a lot of maps (not all for some strange reason) and 5th doesn't since grid battles are optional. But I wish the maps were more around $10 or $15 to download rather than $40+. (Go to Mike Schley's website to purchase.)
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